for geeks by geeks

Hardware games for internet weirdos

A collection of hardware games and device things that weirdly live online. For geeks. By geeks.

_Real metal. Real mechanics. Remote control.

> /what_we_collect

We are searching for more than just browser games. We are interested in hardware.

  • Physical device or mechanics
  • Cameras, buttons, motors, servos, claws, boards
  • Online-control or live-stream
  • Weird, non-standard formats

If it can be taken apart with a screwdriver — we are interested.

> /featured_hardware_games

Game preview

Cash Crab

hardware claw machine / live arcade

What it is:

A real claw machine physically located in a studio. You control the crane over the internet, watch live video, and interact with actual mechanics.

Why it's hardware:

  • Physical mechanism with a motor
  • Real-time camera feed
  • Real items inside the machine
  • The server only transmits the control signal

It's not an animation. It's a motor that actually moves.

Game preview

Bonus Crab

claw + bonus mechanics

What it is:

A variation of a hardware claw machine where prizes are integrated with bonus mechanics. Physical device + digital rewards.

Why it's hardware:

  • The same real claw system
  • Mechanical interaction
  • Online bonus integration
  • A fusion of physics and gamification

It's a bridge between an arcade machine and a casino ecosystem.

Game preview

Three Pointer

basketball-themed hardware variation

What it is:

A basketball variation of the hardware format. Fast mechanics, sports theme, physical system + online layer.

Why it's hardware:

  • Real mechanical base
  • Camera / live control
  • Themed physical presentation
  • Not just a slot — an interactive device

It's closer to an arcade machine than a traditional online game.

Game preview

Football PvP

real-time player vs player format

What it is:

A football PvP format with real timing. Players interact in a live environment.

Why it's hardware:

  • Physical system at the core of the format
  • Real-time interaction
  • PvP is not scripted, but through live mechanics

It's like a mix of a tournament and an arcade machine.

> /how_we_curate

01

Find weird hardware

02

Verify it's a real physical system

03

Publish + add places to play

We are not interested in simple HTML games. We are interested in mechanics you can actually hear.

> /submit_a_weird_one

Know something weirder? A hardware game with a motor, camera, board, or mechanics?

Send it to us. We will check it out and add it to the collection.

> /faq

What makes a game count as "hardware"?

It must have a real-world physical component (motors, cameras, boards, physical logic) that is interacted with remotely. If it's pure code rendering pixels, it doesn't belong here.

Do you develop these games?

No, we curate and catalog them. We want to preserve and highlight these incredible intersections of networking and physical engineering.